It's a generic dungeon crawler, with similar gameplay to Diablo. Also, I'm having a blast! So, here's my breakdown of the game for anybody considering buying it. Now that is cleared up, I want to say that I've fully beaten both the original Dungeon Hunter and Dungeon Hunter 2 on Android and have logged about 20 hours into Alliance on Vita so far. Now that the price is much less of an issue, I believe the game deserves a much better reputation. As such, its ratings are somewhat unfairly colored because of its massive premium on Vita. And rightly so- when the game came out is was $40 on Vita, compared to $15 on PS3 and Mac, and $1 for the other DH games on mobile. The game got really terrible reviews at launch, but look into it and most of them score the game poorly because of its price. I believe the storyline is the same, but that's about it. For reference, here is the opening stage of DH for mobile, compared to the opening stage of Alliance. It's not a port, nor did this game ever appear on mobile devices. Anyway, Alliance is a brand new game based on the first entry. I highly recommend DH2, arguably the best in the series. Dungeon Hunter is a great and respected series for mobile (until the last three entries at least). It is, however, based on the first Dungeon Hunter game. TL DR is at the bottom.įirstly, to clear up a common misconception: Dungeon Hunter: Alliance is not a port of an iOS game. It's not the best, most polished experience around, but it's a great game that doesn't deserve it's overly bad reputation. Many people describe this game as garbage, broken, terrible, but I completely disagree. Since Dungeon Hunter: Alliance will be on sale this weekend, I wanted to put together this buyer's guide for it. Modding Vitas can be dangerous and the moderators at /r/Vita are not responsible for bricked or broken consoles. Asking for help finding or using pirated material will result in a ban. Looking for podcasts or game-related subreddits? Latest Updatesĭisclaimer: The moderators at r/Vita do not condone/promote piracy. Need accessories or spare parts? Find them here! Other Related Links Looking for games to play? Find some here. Searching for Wallpapers? Share and find them here. Looking for PSN buddies? Check out the official subreddit Want a simpler site layout? Try Reddit's mobile view. Have questions or just new? Try the official /R/VITA Wiki. Result: Gravity Rush Spoiler Useful Links Submit a text post Spoiler Formatting (#s "Kat can fly!") PSN Account Please read the subreddit rules.News, reviews, and discussion are all welcome.Ĭheck out /r/VitaTV for dedicated discussion on the peripheral. Your post may be removed if you break the rules.įrequently Asked Questions Game Recommendations Upcoming Games (NA) Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game, and doesn’t deserve to be on the PlayStation Vita. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft’s own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. This game exists simply to capitalize on the system’s launch and leech some cash from early adopters who don’t know any better.Ĭompared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. It feels dated even by the standards of games from previous generations, and while it is currently the only Western RPG available for the Vita, there are bound to be far superior roleplaying options coming soon. It’s just not worth your time, let alone the ludicrous amount of money being demanded. Still, it doesn’t matter how good the online features are when the game itself isn’t worth playing, and that’s the rub with this piece of software. Not that you’d know, since everything looks so generic and indistinct that you can barely tell what’s significant and what isn’t. Sidequests aren’t very interesting and cannot be adequately traced on the map, so they’re usually stumbled upon by accident. Combat is about as thrilling as an egg, with characters apathetically flailing at each other. With its stiff animations, low-res graphics and skeletal plot, Dungeon Hunter: Alliance provides no real reason for players to care about what’s happening onscreen. Players can poke the touchscreen every sixty seconds to unleash a magical attack via their fairy (controlled with the right stick or touchpad), but otherwise, combat remains the same throughout, and it gets tiring very quickly. A brainless, tactless, button smashing affair, the objective is to just keep hitting stuff until everything is dead, regularly chugging down health potions to counteract the masses of enemies that inevitably swarm one’s chosen hero. Combat is exactly what you’d expect from a hack n’ slash RPG that hasn’t evolved from its iOS prequel.
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